material tracks/jeeppolice
{
	technique
	{
		pass
		{
                        scene_blend alpha_blend
                        alpha_rejection greater 160
			texture_unit
			{
				texture Jeeppolice.png
			}
		}
		pass
		{
			;scene_blend alpha_blend
			alpha_rejection greater 160
			;depth_write off
			lighting off
			texture_unit
			{
				texture Jeeppolice_emissive.png
			}
		}
	}

}
material tracks/Jeepwheelface
{
	technique
	{
		pass
		{
                        scene_blend alpha_blend
                        alpha_rejection greater 160
			texture_unit
			{
				texture Jeepwheelface5.png
			}
		}
	}
}